Rotate the bone by click, hold and move one of the ''lines'' of the round thingy around the bone (the rotate tool). Zoom, until you get a pretty good view on the arm areas. When it gets pink, it is selected and you get some options in the bottom toolbar. Select (by right click) one of the little black points underneath her feet. Get a good front view of your model and turn the textures on: Click ''Import'' and wait (this can take up to 4 minutes, but not that long for the mesh i uploaded) When it's imported you can zoom out with the mouse wheel, turn the camera around by using 8, 4, 6 and 2 on the notepad, and shift and ctrl + mousewheel to move upwards/downwards and right/left-wards. Open Blender.Ĭlick ''File''> ''import''> ''Half Life 2 Mesh *.smd''. It's really important that all the textures are in the same folder as the. Just hit ''Ok'' on evry of the following windows. Rename ''lilith_body_d.tga'' and ''lilith_head_d.tga'' to the names listed in the ''Missing map files'' window:Ĭlick ''File''> ''Export'' and search for your Texture2D folder. Now click ''Rendering''> ''Render'' until a window with ''Mising Map files'' will pop up: Please don't edit anything, since that MIGHT cause errors later. psk'' and search for your ''SkeletalMesh'' folder. If you did evrything like i said above, a ActorX Importer window should pop up right when you start 3ds Max.Ĭlick on ''Import. psk files and i'll convert them for you =)) (If you don't have it, but want models anyway, feel free to give me the. We'll only work with the ''Skeletal Mesh'' and ''Texture2D'' files. Umodel created a new folder with all extracted files: Wait until it stops doing anything and take a look into your folder. Once again, hit enter and some stuff will happen in the command (cmd) window. (It's a umodel command, noAnim just means that it won't extract animation files, because we don't need them.) Hit enter, a command window will popup, type in the following: Type in ''cmd'' in the bottom bar of the window: (left side, right is just my always opened, messy data folder :vlol:)) My tutorial will be made with this.)įirst of all, make a new folder somewhere where you'll find it again easily.Įxtract the ''char_lilith.zip'' into that folder, so you'll get file with the extension ''.upk''.Īlso place the 3 files of umodel in that folder. Total Commander (here (), if you can perfectly deal the ''Command'' window, you don't need it, but sometime the cmd window gives strange errors, wich don't appear if you use this. SMD Exporter Scripts (here (), put into plugin folder) SMD Importer (here (), slightly altered by my dad xD to get it work with some files^^ Dunno what exactly he altered but they work better now) Say that it should run the script by startup.) ActorX Import Scripts for 3ds Max (Download here (), I think it's a installer. The following scripts and converters (by XNAaraL): Theswe tools aren't available on TRF anymore :) I think you still fid them on ************************* (hosted by AtlantiB) Blender (From here (), please take the older Verson (2.49)) The Unreal Model Viewer (by Gildor, you can get it here () ()Since it's the one where I'll explain evrything on. A Game wich is supported by ''Mesh'' and ''Tex'' on this list (), if you're totally new to this kind of stuff please use this file instead. Some low res textures from the compressed upk arcs are ignored coz I have no interest in supporting them.(Don't use this, when you don't know anything about such things!) Upk files suffixed by " _SF" are compressed, so you need to do the same thing AGAIN on the resulting upk files.ģ. Mostly those are thumbnail textures and other useless data.Ģ. Files sharing the same names will be overwritten. Converting textures to PVR format, currently supported formats including DXT1, DXT5, L8 and ARGB32 ĭouble click on the executable and follow the leads, or use batch commands.ġ. Converting skeletal/static meshes to FBX format with material groups, lower LODs are ignored Though it was merely intended to be a test, the results turned out to be far better than expected, despite the horrible skin format. Since I've added skin support to my binary FBX builder, this became my first released tool with skeleton support. A tool for extracting/converting skeletal/static meshes & textures from the upk archives of AssaultFire even if the headers are encrypted.
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